The combo system in Budokai 2 exists in a very controlled environment. The move list, while having differing height variations, doesnt end up meaning much since your opponent blocks every attack the same way (holding guard will block every normal attack regardless of how it mixes up height variety). The majority of the move list available to each character is buried within the strict chain combo system (if you want a specific punch or kick, you are forced to run through a specific chain combo otherwise you are stuck with the basics). This is especially true in two major areas: immediately accessible moves and height variation of said moves. The harsh reality of Budokai 2s fighting engine is that everything is very restricted in comparison to other fighters. Flip Out (AKA Fall break): When your lifeless body is about to smack the ground, hit Back, Back+G Hitting G early in the collision will deflect the projectile off to the side where hitting G in the later frames will send the projectile directly back to the opponent. Retrea ting: Back Back dash: Back, hold Back Guard: G Side stepping: Guard+Up or Guard+Down Energy fill: While holding G - Back, Back Energy deflect: Hit G right before a basic energy blast hits your character. Bursting: Perform a nullify against an opponents nullify, which will launch you into a masher-friendly combo stage. You can learn almost all of these concepts by going through the manual or the training section of the practice mode, however, for sake of completion well go over the basics here.Īdvancing: Forward Rushing: Forward, hold Forward Punch: P Kick: K Energy blast: E Taunt: P+K+G+E Nullify: When one non-special move has certain properties that make it "beat out" other normal moves (moves like Back+P+K, which all characters have). Stages 1-3 Stages 4-6 Stages 7-9 Badidi's Space Port Cheats
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